If it was someone exploiting the server or somehow sending corrupted messages, it stands to reason that the two of you would have crashed at nearly the same time because you would have received the faulty messages at nearly the same time. ![]() It could be a hack, but it's not very likely probably a bug in the server code or memory corruption of some sort, which would explain why you two didn't crash at the same time. Honestly, there are a million possible explanations for something like that. Both would explain the lack of a saved replay, since a bad command like that could very well corrupt the replay file. ![]() Could be a bad command being sent from a player, either intentionally or accidentally, or a bug in the server code that ends up sending bad data to clients.
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